1.) Kamen Rider Build starts off with a pretty lengthy introduction of its alternate history. Its a pretty strong deviation from what we're used to: at some point in their timeline, they had an expedition to Mars, where they discovered an item that would come to be known as "Pandora's Box". When Pandora's Box was brought back to Earth, an unknown person activated it, creating something known as the Skywall, which split the nation into three sections: Touto, Hokuto, and Seito. With Japan divided, each part began to focus on different things to focus their part of the nation--while foreigners from without seek to take advantage of the weakened country.
It's a lot to get into, but I'm really digging it. Some of my favorite Kamen Rider series have been ones that established a strong sense of alternate history--2005's Kabuto and 2014's Gaim are both personal favorites of mine. It lends a sense of the unique, a tou…
It took me well over a month to get back to this, and for that I apologize. The site has not gone wanting for updates, but school has kept me from updating as frequently as I would like. I said when I came back I would do Staple Traps, but at the moment I feel more like doing a post on Staple Synchro Monsters. (First thing's first, I'm going to explain some things to absolute newbies to this game. If you know what you're doing, just press Ctrl-F and then type "the list" and hit enter twice to jump you down to it.)
Now, what *is* a Synchro Monster? Well, that's an excellent question!
In Yu-Gi-Oh, when you have a Tuner and a non-Tuner monster on your side of the field at the same time, you can summon a synchro monster who's level is equal to (not less than or greater than) the combined levels of said Tuner and non-Tuner monster.
For instance, let's say you summon the Tuner Monster Junk Synchron onto the field: