Friday, September 28, 2012

Freestyle Fridays: Loaded Lux and Arsonal Parts 2-4

So...I thought the first video was like, more than enough to obliterate every fake-ass rapper in the game, but I forgot Sway's thing is the Five Fingers of Death, a sort of hip-hop obstacle course for all the rappers that come onto his show.   So check out parts two through four of this Loaded Lux & Arsonal insanity.





Loaded Lux ain't from here, ya'll.  Dude's an alien. 

Marvel NOW Part 1: DC's Chance

So, I've made no secret that I'm not exactly a huge fan of the way The New 52 has been carried out.  The idea itself was sound, but it was backed by poor execution and a lack of sufficient talent for the huge undertaking that it was.  But, there's something coming up real soon that makes me hopeful for future prospects from DC: MarvelNOW.

It sounds weird saying DC's competition doing something big is good news for them, but it isn't, and the reasoning behind it is fairly simple.  Competition is good.  Let's face it: The New 52, financially, was a resounding success.  Despite the early missteps that were Catwoman and Red Hood and the Outlaws, that you could (and they technically already have) cancel roughly half their line and the comics world as a whole wouldn't even notice, AND the fact that discussion about DC Comics these days is largely negative--DC is still making money.  They beat Marvel for the first time in decades for two months straight, and even more impressive?  AQUAMAN beat out *every single Marvel comic book on the stands* for a completely separate two months.  DC's riding high on the popularity of being "new", even if that's an illusion, and so all the problems they have with their line they don't (or at least didn't) appear to be in any hurry to correct.

But MarvelNOW is something even more new, and it appeals to all the hardcore Marvel fans that may have wandered off, and superhero comic fans in general, and other lapsed fans, and even fans who the New 52 pissed off.  By the second month of MarvelNOW's rollout, DC could easily be in danger of being unable to crack the Top 10 outside of Scott Snyder's Batman, and by the third or so they could be fighting just to keep slots in the Top 20.  As a long-time DC fan, I would be worried, but as I've already said, I'm not a huge fan of what's going on right now.  And DC is a business--they know they can't rest on their laurels once Marvel starts really going.  And stronger opponents force you to step your game up.

Already there are rumors swirling around DC doing a fairly big restructuring for January.  And conditions are ripe for it:

- The good titles they have are mostly selling well, and show no signs of stopping.  Earth-2, Batman, Green Lantern, Aquaman, Batgirl, World's Finest, Nightwing, The Flash, All-Star Western, Swamp Thing and Animal Man are all books in no danger of being canceled and have talented writer/artist teams that seem to have no plans on leaving. 

- A lot of the weaker titles have either been canceled, are on the verge of being canceled, or the writers in charge of them have left.  I refuse to be the type of fanboy that rips into a writer/artist I don't like.  He (or she) has to be SOMEONE'S favorite, and that really just detracts from my point.  But facts are facts, and the fact is that there were some titles that came out of The New 52 (and are still coming out of The New 52), that aren't great.  And when comics cost $3 and $4 for 22 pages, there's absolutely no reason for me or any fan to ever pay for a comic book that isn't great.  (This is a lesson that both DC and Marvel need to consistently be taught.)  Still, with the last three waves of cancellations, and the recent few writers who've stopped writing for DC, a lot of the weaker titles are simply...gone. 

I don't want to jump the gun and claim that DC's gotten the big picture just yet, so for now I'll just leave it at this: DC Comics right now, more than they have been at any other time in the last year, are in a position to fix all the shit that went wrong with their initial launch, and still come out as decent competitors to Marvel.  Whether or not they will depends on what happens in January.  Of course JiH will be talking about just how effective their plan is when it happens.  (What else do I have to do?)

Wednesday, September 26, 2012

Battle Rap Wednesdays: Loaded Lux vs Calicoe

I'm pretty sure "You Gon' Get This Work!" has appeared in nearly every part of the internet where there's a fair amount of black people. Rightfully so, 'cause....holy shit. I mean, I've seen a lot of battle raps since I started going to school, but.. I've never seen someone get slaughtered quite like this.

Like most battle rap videos, its kind of long at about 44 minutes, but the first 5 minutes or so is just filler, so the whole thing actually clocks in a little shorter.   Neither of the first verses are all that special, but rewind that second Lux verse at least once because it's nearly impossible to catch all the references in one go.  And Lux's third verse?  Whoo.   I had someone I follow on Twitter describe it as "Black Excellence", and to be honest...I'm not sure I disagree.   It goes from typical battle rap insults to an insightful look into the black culture, discusses black history, denounces the materialization and drug culture so many of our youth have entrenched themselves in, and mourns the loss of the father in black families.   You think I'm kidding, don't you?  Aight then.  Hit the play button so you can get this work. 




Friday, September 21, 2012

Freestyle Fridays: Loaded Lux and Arsonal

For everyone that thinks battle rappers can't rap without battling.  



That dude obliterated that beat, brought it back, then destroyed it again for good measure.  Enjoy your weekend.

Wednesday, September 19, 2012

Battle Rap Wednesday: AyeVerb vs Hitman Holla

So I'm trying something new.  I'm a huge fan of battle raps, so I've decided to make Wednesday a day to post some of the cooler battle raps I've seen in my life.

First up?  AyeVerb versus Hitman Holla.  Both of these rappers come correct in this three-round, 35 minute battle, but AyeVerb takes it with the third round with a very creative route of attack.  You'll see what I mean...


Tuesday, September 18, 2012

Kamen Rider Wizard Impressions

I meant to wait and do this thing after I watched episode two of the series, but with each passing episode there's a powerful temptation to put it off for the next milestone, until you're talking about doing a complete series review and those never get done.  So here we go:

After Fourze, I was pretty disillusioned with Kamen Rider in general.  With Sentai I've come to expect a pattern of "one on, one off", so usually when one season is somewhat weak the next is pretty amazing.  (Gekiranger, Shinkenger, Gokaiger...)  With Kamen Rider though, there's no real pattern so you just have to wait it out for a season that "clicks".  I gave Fourze a fair shot, even though I thought his costume looked moronic, but even 20+ episodes in, it seemed determined to aim for mediocrity.  I was terminally behind, and a combination of a particularly annoying episode and getting a glimpse of Wizard, made me decide to give it up in favor of (maybe) watching it later to wait for Wizard.  Of course, this put a lot of pressure on Wizard to perform well in my eyes since if it didn't that would mean a SECOND year skipping Kamen Rider and I wasn't too keen on that. 

Fortunately, it looks like I had nothing to worry about.  Wizard, from what little I've seen so far (at the writing of this the second episode is out but I haven't seen it yet) is fantastic for a number of reasons.

1.) Creative introduction: Kamen Rider Wizard chose an interesting way of starting the series off, giving us only a brief synopsis of where these enemies came from and who's capable of fighting them before just jumping right into the action.  It was shockingly close to Samurai Sentai Shinkenger's first episode, with the main character saving some hapless civilians (in Sentai it was a kid because its always kids, in Kamen Rider it was cops) from the villain of the week, demonstrating our hero's battle competence while his theme song plays.  The opening scene establishes several things: information about the world this new story will take place in, what our villains will look like along with their mooks and our hero's fighting style.  Speaking of:

2.) Our Hero's a Badass: Did Souma stomp a hole into everything remotely evil that got in his way this episode or what?  The first episode, as said, always lets us know just how competent the main character is at fighting.  This is important: Do you want to root for the underdog, or do you want a capable, experienced warrior?  Kamen Rider and Sentai alike tend to vary with these--sometimes we get heroes that get smacked around a little bit in every episode (OOO's) and sometimes we get characters who dominate until the story presents them with a challenge that's actually worth them putting in real effort against.  Me?  I tend to prefer the latter, or at least characters who get better over time.  And in Souma's case, he doesn't disappoint, form changing effortlessly to suit his situations and properly beat down our first villain.  Speaking of...

3.) The gimmick works:  The hand thing?  Stupid.  But outside of that?  He's the fifth Rider, he's got five rings.  And the costume doesn't look like shit, which is a lot more than I can say for Fourze, which feels like a 48 episode crash course in how NOT to design superhero costumes sometimes.  Wizard's costume is aesthetically pleasing, if not practical (you fight with as little things on you that can be grabbed as possible) and his gimmick not only makes sense but it looks functional, instead of having things from writers who must've recently discovered LSD, and create shit like SAWS ON LEGS.   >_<

3.) Working with the Cops: No two Kamen Rider series are held in higher regard than the first series that were released at the start of the new millenia heralding the rebirth of Kamen Rider and the start of the "Heisei" era, Kamen Rider Kuuga and Kamen Rider Agito.  And one of the things both series did to try and make things not necessarily realistic but more down to Earth, was to add in characters tied to the setting's police department.  After all, it is a tad strange to have these homocidal creatures of magic or science or from other planets or whatever committing murders all over town and not a single cop ever shows up.  The first episode introduces Rinko Daimon, a female detective who's the focus of episode 1 and is trying her best to fight against the Phantoms, even though she's working for an organization that would rather not deal with them.  It's an interesting set-up that, should it persist in future episodes, will make for some interesting drama.

5.) Proper Plot Compression: Kamen Rider has been doing short two-ep arcs since Kuuga, and with rare exception do they break this formula. So, imagine my surprise when they managed to tell the entire first part of the story in a single episode.  I honestly thought the episode was over when Wizard's dragon fought back against him, and I was floored when I realized they were not only continuing with the story, but finishing it.  And yet, they still managed to establish Souma's character, his assisstant Koyomi, Rinko a member of the main cast, two boss villains, a total of three different Kamen Rider forms, and solved the first "Gate" case all in roughly twenty-five minutes.  If this level of plotting can be expected with future episodes, or they can make me believe that stories have earned the full 50 minutes, then they'll have something truly special.

Over all, the first episode of Wizard was a stunning achievement of costume work, fight choreography, and acting.  Looking forward to the second. 

Monday, September 17, 2012

Calendar of Cool: September

Strobelights/Lovely Nights (August 31st)



This isn't in September technically, but August 31st and September 1st are close enough for me.  This is my boy Mario Devon's freshman debut album, a double CD that's half rap half R&B.  The guy's been putting in work on this thing since I met him (which was like two years ago), and it shows with the studio-level production I've heard from the few tracks I've gotten the chance to listen to so far.  So you know, go cop that shit because women love dark-skinned men singing about them.  Or get it because you want to be ahead of the curve about a guy who's going to blow up and you can be the one to say "I knew about him before he was mainstream".  Or just get it because I only ever recommend cool shit.  But go cop that ish.  It's on Amazon, it's on Rhapsody, it's on iTunes.  You got a lot of options, so no excuses!

Doctor Who Season 7 (September 1st)



Whoo, I'm WAY too late with this thing.  I meant to do this before the new Doctor Who came out, but schoolwork and overall laziness kept me from getting out quite when I wanted to.  But it's still early, so here goes: It's the fall, and you know what that means: More of the madman with a box and cool British accents.  This is the third season being written by showrunner Steven Moffat, and it promises a number of events including the last adventures of Rory and his incredibly gorgeous but much less cool wife Amy, the appearance of the newest companion (played by actress Jenna-Louise Coleman), and quite possibly, the answer to the series' greatest mystery: Doctor Who?

I watched the opening episode of the season Monday, and while there were a few bumps in the storytelling, it presented a fairly interesting new idea (that I won't spoil for those of you waiting for BBC America to show the episode), and made a huuuuge change to the series canon that will hopefully have ramifications for years to come.  (That, and Matt Smith was awesome.  This is almost expected, but I thought it was worth mentioning anyway.)  Not bad for a forty-five minute opener.  Add to that the 50th anniversary of the Doctor is next year, and I think we're in for an amazing time with the best sci-fi series on television yet again. 

Kamen Rider Wizard (September 2nd)



Again, little late with the update since I saw the first episode of this on Monday as well.  The upside is this isn't future projections--I can confirm this series seems to be as awesome as we were all hoping it would be. 

For those who aren't keeping up, Kamen Rider Wizard is about a new Rider named Haruto Souma, a rider who awakened during a solar eclipse ritual that released demons called Phantoms into the modern day world.  The Phantoms' goal is to create more phantoms by robbing potential magic conduits (known as Gates) of their hope, and of course it's Kamen Rider Wizard's goal to put a stop to them.   I'll go into more detail in a separate article on Wizard, but for now let's just say that Kamen Rider Wizard is a return to form for the franchise that we haven't seen (in my opinion) since Kamen Rider W (Double).  The designs are truly impressive again, the fight scenes are stunning, and there's the right mix of levity and drama that we've been lacking for at least a year, possibly two. 

Returning fans, curious newcomers, and stalwarts can all download the series on either TV-Nihon or Over-Time.  Sa, showtime da!

Young Justice Season 2 (Rumored: September 30th)

Finally a series which isn't already back on the air just yet, Young Justice is rumored to be returning to the airwaves at the end of the month.  From the very moment they revealed in the first episode that they had skipped ahead five years, Young Justice has been a rollercoaster ride of reveals and secrets and insane plot twists that have kept me (and most people) on the edge of our seats.  If the first season of Young Justice introduced a crapton of characters, the second season introduced even more (in fewer episodes), essentially making Earth-16 a less cluttered version of the DC Universe that DC just "got rid of".   With everyone from Tim Drake and Bart Allen to Barbara Gordon and Cassie Sandsmark having made an appearance, it's a good bet that producer Greg Weisman and company have probably brought in your favorite character.  But, if not...

*SPOILER SPOILER SPOILER*

There's a good chance that he will.  This trailer has huge spoilers regarding the last new episode of YJ, so watch at your own risk:




And that's it for September.  I'm probably going to start work on October pretty much immediately, since it looks stuffed with so much crap I don't really have time for, all of which is undeniably awesome.  Later. 

Thursday, September 6, 2012

Fall Anime 2012 Picks

I haven't done one of these in awhile, and I apologize.  I've been going through some things and I was in a state that just didn't leave me with the desire to write.  At all.  But I'm back now (obviously), and with one of the hallmarks of this site.  First, have a link to the chart, and then we'll jump right into things.

Ixion Saga DT


What It's About: The game and anime follow Kon Hokaze, a boy who embarks on a journey from our world to an alternate world known as Mira, which is full a mysterious energy known as Alma. After saving Princess Ecarlate from attackers, he soon finds himself in the middle of a struggle around Alma. (MyAnimeList)

My Opinion
: I'm not sure why I keep falling for these high fantasy tales.  I love the visual trappings, but the stories are always rushed or lacklustre, with the notable exception of Sword Art Online.  I'm giving this a chance just in case it turns out to be good as well, but if I see anything like a harem or the main character is especially annoying, I'm ghost.



Magi





What It's About: This story is about the flow of fate and the battle to keep the world on the right path. Aladdin is a boy who has set out to explore the world after being trapped in a room for most of his life. His best friend is a flute with a djinn in it named Ugo. Soon enough, Aladdin discovers he is a Magi, a magician who chooses kings, and he was born to choose kings who will follow the righteous path, battling against those who want to destroy fate. Follow his adventures as he meets others from 1000 Arabian Nights, like Ali Baba and Sinbad, and fights to keep the balance of world in check! (MyAnimeList)

My Opinion: This is an area of historic fiction that anime has rarely touched.  What I find most intriguing about this series is that it's actually shonen, which can run the risk of feeling very slow, but since the manga has a fairly decent jump on the anime, it'll be some time before the series catches up so hopefully we can enjoy at least 50 or so episodes of fun storytelling set in an arabic-type fantasy world.

Robotics;Notes




What It's About: 2019, Divergence Ratio 1.048596. The near future, where a device popularly called the PokeCom, packaged with PhoneDroid OS, spreads, bringing the Augmented Reality world close to existence.

Chuuoutanegashima High School's Robot Research Club is in danger of losing its club status. Kaito Yashio, one of only two members, is only obsessed with robot fighting games, showing no interest in the Robo Club even in this situation. The reckless, useless club head, Akiho Senomiya, aims to complete a giant robot, struggling hard to avoid losing the club's status.

Then, one day, Kaito discovers the A.R. annotation that becomes the Kimishima Report. Written in that report is the indictment of someone named Kou Kimishima's conspiracy involving the world. (MAL)

My opinion: Something something "giant robots" something something "future world".  That's what I got from the description of the series and the video.  Despite how slow the PV looked in terms of action, I don't mind giving something character-driven a try for once.  It's by Production I.G., which normally has beautiful animation production so at the very least I'll be watching something pretty.  It's connected to those other semi-colon anime, but I have no idea how/if they're in-continuity with each other.

Chou Soku Henkei Gyrozetter



What It's About
: Anime adaptation of a card game which depicts battles between cars that transform into robots. (MAL)

My Opinion: I'm guessing it's exactly what it says on the tin, and that's all I need from it.  Looking forward to contacting my inner child while watching this.

 Monsuno



My Opinion: I was significantly more interested in this series when I thought the people transformed and had humanoid animal forms.  I'll give it a shot if someone subs it, but don't hold out much hope.  Looks like Beyblades, and I was never a fan.


Little Busters




What It's About: Riki was a child when his parents died, leaving him hopeless and depressed. What saved him was a group of four kids calling themselves the Little Busters. They took Riki out and played with him during his time of need. He really enjoyed being together with them, and his grief gradually faded away. Now in his second year of high school they still hang out, fight and live together, and enjoy their school life.  (Source: VNdb)

My Opinion: I'm giving this a chance because I need something that's not "shit blowing up" this season.  I'm also hoping an anime series can present me with a coherent romance series that features multiple couples.  This probably won't be it, but I'm still holding out that hope.


Code: Breaker



What It's About: Riding the bus one day, Sakurakouji Sakura looks out the window to see people being burned alive with a blue fire and a boy her age who's unharmed and standing over the people.

She comes back to the site the next day and there are no corpses or evidence of any kind of murder, just a small fire. She then goes to class to find there's a new transfer student, Oogami Rei, who looks exactly like the boy she saw before and wears a black glove only on his left hand.

Oogami is a Code Breaker, one who "does not exist". He is a seemingly cold-blooded killer who follows the principle of "an eye for an eye", to "use evil against evil". Convinced that killing is not right, Sakurakouji sets out to stop him and penetrate his icy heart.  (MAL)

My Opinion: ....Okay, I honestly cannot tell you how long I've been waiting to see this animated.  For a great deal of what I read of Code: Breaker, the poses the question: What if there was a group which killed evil people.  Not a personal definition of evil.   They only ever kill true scum bags: murderers, people who would beat the homeless for shits and giggles, rich people who harvest the organs of orphans so they can live on.  Where I was at, Rei had only slain these types of people, and it was *incredibly* difficult to take the side of the foil of the series, Sakurakouji.  I mean, sure she's for justice and not vengeance, and in a series where somebody was killing...I dunno, jaywalkers or something, I'd totally be on her side and wishing for Rei to get caught.  But Code: Breaker never took that easy route, and for that I can't wait to pick the series back up and see where it goes.  

JoJo's Bizarre Adventure




What It's About: Jonathan Joestar, a young wealthy son living in Victorian England, has his life destroyed by a recently orphaned Dio Brando, who was taken in by Jonathan's father. Dio, who plots to drive Jonathan to insanity and inherit the Joestar fortune, becomes an unstoppable vampire that Jonathan must fight.

My Opinion: One of the few great shonen series that I know nothing worth speaking of about, this series is finally getting an adaptation on television.  While I'm not so sure about the art, personally, I'm still looking forward to giving this series a chance.

Medaka Box Season 2



What It's About: When newly elected Student Council President Medaka Kurokami institutes her idea for a suggestion box where people can submit problems that need to be solved, she's expecting things like rescuing lost puppies and giving advice. What she and her best friend Zenkichi find instead, however, are the first hints of an unbelievable secret, and their school, Hakoniwa Academy, and Medaka herself are somehow at the very center of the growing maelstrom! As what seemed like an innocent past time turns into a dangerous game, Medaka and her recruits to the Student Council discover new depths to both themselves and their own unexpected abilities. And then things get really out of control. (Source: Sentai Filmworks)

My Opinion: You already know what it is with this series.  A student council/shonen parody fusion, Medaka Box had some weak moments last season, but by the end it was INSANE and well-worth watching.  I enjoyed every second of it, and I'm looking forward to seeing more of the craziness that was episodes nine through twelve.

All-in-all, holy crap there are a lot of anime on the list this season.  While I'm wondering where Mobile Suit Gundam: The Origin is, I suppose Sunrise is taking a break after AGE to get everything ready.  Even without it though we've got quite the season.

Wednesday, September 5, 2012

How to Tell If You're Bad at Card Games

I tried to give up, but I couldn't, and thus I'm still playing Yu-Gi-Oh.  Yes, the game has a lot of problems but I still try to enjoy it for what it is.  Still, there IS one thing that really gets on my nerves about this game: bad players.  I'm not talking players that are new and don't know better--that's  just a lack of experience. And I'm not talking about players that seem to lose frequently either--sometimes it just works that way.  No, I'm talking about players who are outright BAD, and at the behest of a friend, I'm going to explain exactly how you can tell if you're bad at card games, specifically Yu-Gi-Oh but most of these can be applied to pretty much any card game.

1.) You Don't Like Staples:  Staple cards earn their title for a reason: because that card does a particular job so well that regardless of your deck, it's the best option to accomplish a specific task.  These cards may not exist in every game, but in Yu-Gi-Oh it generally breaks down to the power spells and traps: Mystical Space TyphoonMonster RebornHeavy StormDark HoleTorrential TributeMind ControlSolemn JudgmentSolemn Warning.  Bottom line, if a card existed that did the job ANY of these cards did better and was also legal to put in your deck, people would be using it.   But they don't.

Take Mystical Space Typhoon:  There are a lot of pretenders to the throne for that card--Dust Tornado, Night Beam, and Twister just to name a few--but none of them have everything going for it that MST does: It's a quick-play spell, which means it can be played the turn you get it, or you can activate it later during your opponent's turn for an end-phase chain.   It can hit both face downs and face-ups, and that combined with it's spell speed makes it quick and effective.  It's the same with all the other cards I mentioned: There's a reason everyone uses them, and if you don't in an effort to be original, you deserve every loss you get.

2.) You Complain About Meta Decks...That Aren't Meta: Let's get something straight.  If you're a competitive Yu-Gi-Oh player, one of the first things you learn about are Tiers.  Tiers are how you differentiate the levels of power between different decks.  There's Tier 1 (the best of the best), Tier 2 (decks that have been hit by the banlist or aren't quite consistent and fast enough to compete with Tier 1), and Tier 3 (EVERYTHING ELSE).

Understand this: Tier 1 decks can and DO lose to Tier 2 decks, but that's got more to do with the pilot of each deck and the luck of the draw.  Statistically, if two players of equal skill sit down to duel for a full match (that part's important) and one's using a T1 deck and the other's using a T2, the Tier 1 player is more likely to win.  Which is why the only thing a competitive players should consider "meta" are Tier 1 decks.  ONLY Tier 1 decks.  And there's nothing worse than a sore loser insisting to me I'm using a meta deck with Blackwings, when the deck is just barely Tier 2.

Come on fam, you're not an anime character.  I don't care that you're trying to get out a monster that requires four tributes, one of them has to be a synchro and the rest have to be normals and it can't ever be special summoned.  If that's the deck you want to make, then cool.  I DO care that you're complaining about meta decks when you lose...and the deck that beat you was like, Blackwings with only 1 Kalut.  A deck isn't meta just because you lost to it, that's not how this works.  I had one person tell me once "I don't play decks that are meta" and I asked what was meta and they refused to answer.   So I brought up decks that very much AREN'T meta like Gladiator Beasts and Lightsworn and they responded, "Yeah, like those."   

3.) Not Understanding the Difference Between a Good Card and a Bad Card...and not Wanting to Learn:  This is slightly different between an insistence of avoiding meta cards.  This is when you start calling bad cards good and good cards bad.  Take Pot of Duality, for instance.  Staple card that for quite some time was VERY expensive because it was a secret and EVERY tournament player ran at least 2.   I explained to you the problem with having a deck that runs over the minimum legal limit before, but to recap: basically, outside of specific instances, you really only have access to the top card of your deck, so you want to run as few cards as possible so that you're more likely to draw what you need each turn. 

Pot of Duality is one of those specific instances where you can basically ignore the rules (for a decent cost), and skip up to three turns of top cards and choose whatever the best card for your current situation is.  If you're a bad player then you ignore the added consistency in favor of your deck in favor of the fact that you can't special summon for the turn, which is a sucker's move. 

On the flip side, you have a card like Double Summon, which looks like a great card when you first begin playing the game (I know I thought it was), until you learn about the importance of hand advantage and how the person with the best field isn't always the victor.  Double Summon grants you an extra normal summon sure, but it can only ever be a -1 at best, usually a -2.  Special summoning from the hand isn't a great strategy because your hand is limited, and using a card to grant you an extra Normal Summon means unless one of those monsters added a card to your hand, you actually lost three cards: the two monsters you summoned and the spell you activated to let you do that.

Now if someone explains this to you, and you go, "...Damn.  Double Summon IS a bad card.  Thank you." then guess what?  You're a good player, or at least trying to get better.  On the other hand, if you start on a speech about how Double Summon makes your deck better, and how the player giving you the advice doesn't know everything and doesn't want to "innovate", then you suck and again you deserve every loss you get.

4.) Wanting Decent Cards Banned:  At some time or another, we all get a little tired of being sacked by this or that card, and we desire a what's called, a meta nuke.  (In other words: Hit ALL the powerful cards.)  I've wanted it, and if you've played Yu-Gi-Oh often enough, you've wanted it too.  Sometimes, we're correct and a certain card needs to be banned.  Dark Armed Dragon. Judgment Dragon.  Monster Reborn. Dark Hole.  Mind Control.  These are all cards that add nothing to the game except a feeling of sackiness that makes you feel cheated when you lose a game because of them.  They're costless and the only people who ask to keep them around are bad players who hide behind the "they add come-from-behind victory possibilities" reason.  Fuck that: If you've been outplayed you've been outplayed--that's called skill. 

Still sometimes, people ask for stupid hits because they aren't any good at this game.  I've seen people argue about banning T.G. Hyper Librarian because he is "uncapped draw engine", and that's a cute reason to ban him because it's essentially accurate, but it's also making the mistake of judging the card in a vacuum.  The reason that particular card was a problem when it was first released was that Konami had released a flurry of cards that made him easy to abuse.  He was apart of an engine that generated endless advantage ridiculously easily, but that went away and he is no longer the threat he once was.  The decrease both in usage and in price of a card that has the same effect and is just as rare as it used to be is proof of this.  At this point it's on personal player abilities, and you can't get the ban list to fix *everything* for you.

Now I would never call a player bad who's constantly trying to improve.  I won't call a player bad for not wanting to use archetypes (so long as he doesn't judge other people for using them), or for losing more often than they win.  But when you're ignoring advice, or doing what amounts to actively trying to suck at this, that's that shit *I* don't like.  I can't take another player telling me, "Well I just don't like Effect Veiler because he can't attack".  I mean that's nice and all but Inzektor Hornet just obliterated your field.  So please, from the Players Consistently Trying To Improve Foundation:

Cut That Shit Out. 

Thank You.