Rating the E3 Conferences: Microsoft
Back with the official "Day One" of E3's conference. Let's go.
Rating: B+
After the farce that was Microsoft's Xbox One reveal two years back, Phil
Spencer has been consistently doing a better job every year. I was a firm proponent of the idea that
Microsoft actually did a much, much better job than Sony at E3 last year--with
a well-paced show that seemed intent on revealing game after game, both for the
remainder of 2014 as well as 2015. This
year, the company came back and put on an even more impressive show than the
one in 2014.
Often known (and derided) for their laser-like focus on
"mature" and "serious" titles with shooters and violence
galore, Microsoft proved they were capable of more this conference, as we got a
look at ReCore, a new title by Keiji Inafune of Mega Man fame and some of the
makers of Metroid Prime. What looks like
an exploration-focused action-platformer, ReCore is everything you wouldn't expect from Microsoft. And that trend continued with game's like
Rare's first-person Pirate MMO, Sea of Thieves, and Motiga's free-to-play MOBA
Gigantic. Beautiful worlds filled with
lush colors and exploring genres that Microsoft was at one point fairly hands
off on--I was in love with the variety they displayed.
Of course, more typical titles like Halo, Gears, and even
Rise of the Tomb Raider, were all present--but you expect that. What's more, people want them. Laud Sony for
their experimental titles and ability to focus on non-shooter focused games all
you want, but they were still happy to show off that Destiny deal back in
2013. That's because when all is said
and done, those games bring in the big bucks--landing in the NPD Top 10 month
in and month out--they are the major titles that anchor the huge holiday
months, and I can no more discount them than I would the smaller titles like
the beautiful, 1930's cartoon-inspired Cuphead.
What surprised me the most, though, is that it appears
Microsoft's answer on how to regain their #1 spot is "be more like
PC". From introducing backwards
compatibility for Xbox 360 titles, to allowing mod usage on Fallout (and presumably
more games later), to a new "Elite" controller that's basically the
Iron Man modular armor of controllers and looks a lot like Valve's Steam
controller--Microsoft seems dead-set on pushing their console to resemble a
smaller, closed box Windows PC. That's
not a bad thing by any means, just an
observation, and I'm looking forward to how this mindset works out for them in
the future.
Overall, for a second year in a row Microsoft bowled me over
with their genuine attempt to give gamers as many varied gaming experiences as
they possibly can, most of which you can't get anywhere else other than the
Xbox One. Perhaps it's my lowered
expectations, but then again this was a conference they pulled off without even
showing off the highly-anticipated Quantum Break, Crackdown, and Scalebound
titles--meaning they've got even more
to show off for us in six weeks at Gamescom.
This was a great way to kick off day one.
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