Rating the E3 Conferences: Bethesda
I already did a brief "rating" thing during my
livestream earlier in the week, but I think these conferences deserve a bit
more of an in-depth look. These are kinda long so I'll be releasing them in chunks rather than in one mega-article.
Grade: B-
Bethesda’s often lauded for its games with enormous worlds
that allow players to explore every nook and cranny, and play as any kind of
person they choose to be. That aspect
of their video games appeals to me…but unfortunately their universes often don’t,
and so I’m generally pretty hands off with regards to them. Even when they announced this conference I
knew that unless they were showing off Elder Scrolls VI—which would still need
a significant graphical overhaul to look like the opposite of Skyrim—nothing
they had would be for me.
Unsurprisingly, I was right.
But these ratings aren’t really for “games I’m interested in versus
games I’m not”. If that were the case
all of these companies would get varying grades of F, with maaaybe Square
climbing up to a C-. Instead, it’s all
about how well they were able to present, what
they had, and how much they showed.
With that in mind, Bethesda did a great job. I don’t give a fuck about DOOM, but they gave
players who do an extended look at its world and graphics. Similarly, they did the same with the
stunningly beautiful and long-awaited Dishonored 2. Lots of CG, but I imagine we’ll get more
gameplay in the months to come as they ramp up towards the game’s early 2016
release.
And of course there was Fallout 4. One of the biggest titles of last generation,
this was the reason Bethesda even had
a conference. And to their credit, they
unveiled this perfectly—showing you how the opening of the game plays out up
until your character finds themselves placed in the vault, giving players a
good idea of the battle system, the world, crafting, and even the neat little “city
building” mechanic. And all of that
doesn’t even get to the incredible Fallout app and the “Pipboy” wrist device—one
of the neatest collector’s edition pack-ins I’ve ever seen.
Also, that release date
is something I wish more companies would notice. If E3 has to die for a year, so be it—but let’s
get back to the point where we reveal games at E3 that are due out within a year, not two or more. Most core gamers are already tired of most
titles by the time they come out because they spend so much time after unveiling
just hovering about in the back of our minds.
When they come out 18-24 months after their initial reveal, it feels
like we should have already played them.
As a result when they finally hit store shelves only the games we can’t
wait to play even remotely feel worth our time.
This was an awesome prologue, and
even though Bethesda has no reason to be here next year—I’m going to miss them
already.
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