Kamen Rider Gaim First Impressions
So yeah. This finally happened. My friends and I spent about two or three
months cracking wise about this break-dancin', sword-slashin', fruit-lovin'
crime-fighter, but now that its out, it's not so bad.
What I Liked:
- The Fruit: I know, right?! Like I
said, my friends and I had a billion jokes about Kamen Rider Toucan Sam, but
in the end I actually liked the way they implemented it. While in theory not really much weirder than
USB memories or say...grasshoppers, in practice, using fruit as a major theme
for Kamen Rider Gaim was weird, and most everyone thought so. The reason why I liked it is because the
writers let us know from the moment they were introduced that this isn't
normal.
The Lock Seeds themselves are seen as mysterious, strange objects that came
from nowhere, and anyone who actually, y'know, thinks about it for
longer than 3 seconds knows it. And
later, when they get transferred to the dimension where the Lock Seeds come
from, it's presented as this weird, almost ethereal place that takes place in an entirely separate reality. By making the fruit a central
point and explaining that, "hey, the characters think this is weird,
too" rather than glossing over it and acting like, "lol fruits are
normal, what's wrong with you", the concept comes off as more intriguing
and it actually settles better in my head.
Kouta: After the assured quietness of the static character that was
Haruto/Wizard, its nice to see someone like Kouta. They could've gone any number of wrong directions
with the guy--made him spineless, or a jerk, or worst of all, just indifferent to everything--but they didn't. The
introductory scenes for Kouta are of him helping people, meaning this is
something that's central to his person.
But unlike Haruto, who never questioned his lot in life or even looked like
he was wavering from his purpose or even the way he went about his purpose,
Kouta has doubts. He wonders how he can
improve, how he can better help those around him. It was a little "cheesy" when he
outright said "I want to transform!", but it summed him up pretty
well: sure it takes time to grow into the person you really want to be, but
Kouta needs to be that person NOW because there are people that need him NOW,
which is why he went for being Gaim so quickly. (And that his hasty actions may very well have reprecussions later.)
The Rider Suit: For one thing, as with every Rider suit except Fourze
(which seemed to drain out every ounce of visually appealing or logical
aesthetic design for the main character and distributed it to everyone else in
the series), Gaim Orange Arms looks better in motion than it did in still
shots. But that's not what I mean,
really.
I like the way they took the time in the fight to show Kouta gradually
getting used to his powers. He didn't
instantly know how to do everything, like other Riders do. The fight scene went through great pains to
show him gradually figure out his powers, from learning to activate his belt,
to realizing his greater strength and agility, even down to his weapons. And for things that would've been outright
impossible for him to figure out like his Kaleidoscope Fruit Splash special,
they introduced a new character to show him what to do. It's one of those little things that went a
long way in terms of setting up believability to this new series that I really
liked.
The World: Not since W has a Rider series so carefully set up a genuinely
unique world for its characters to live in.
Yes, there's Fourze, but in his case that world could be summed up as
SCHOOL, and while it was a different school from most, it was still a nice
framework to creatively maneuver inside of, while Gaim's world is created
pretty much whole cloth.
Gaim's world is one in which a massive corporation appears to provide
everything of major infrastructural importance (something you just know is going
to come back to haunt them). It's one in
which a colorful DJ is a major celebrity, because he tells you about the
results of these giant breakdance battles between different clans. And its one with a seedy underbelly that we
just saw the barest glimpse of in episode 1, with the shady Lock Seed
dealer. It all works together in the
first episode to create a distinctive world for the adventures of the cast of
Gaim to take place in.
The Bad:
...Honestly? Nothing so far. The show managed to do all of that and fit it
into roughly 22 minutes, while simultaneously sneaking in some nice foreboding
for the overall direction of the series.
I'm really not sure what else you could ask for.
So yeah. For now I'm considering the
first episode of Gaim as a big success in that it at least didn't fail, in my eyes.
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