So last week I talked about the growing expenses of gaming with respect to new technology. This week I want to shift gears a bit onto Digital Gaming, a subject that's been much debated over the last two years. To set the parameters of this particular MAG column, when I say Digital Gaming I mean any form of gaming that doesn't strictly involve a physical copy of any video game. This would include DLC, downloadable copies of existing video games, and finally download-only games. It's a fairly small range of subjects, but this article could still become cumbersome if I don't shrink it down to a single question: Are console gaming companies taking advantage of their consumers with digital gaming? To begin with, let's examine the current state of downloadable video games. Since the release of the Playstation 3 and the Xbox 360, both Sony and Microsoft have sought to occasionally bring out games that could be downloaded off their personal services as well as bought